PS_PSVR2

ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 3999]
displayWindow (box2i): [0, 0, 5999, 3999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): «scanlineimage»

=Channels=
Ambient Occlusion.blue (float)
Ambient Occlusion.green (float)
Ambient Occlusion.red (float)
B (float)
G (float)
Material Luminance.blue (float)
Material Luminance.green (float)
Material Luminance.red (float)
Object Buffer 1.alpha (float)
R (float)

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